This view needs WebGL. Open the 2D dashboard.
conservation σ
0.000000
recognition cost J
0.0
eight-tick breath
0 / 8
resolved
0
checking headset support…

Stand inside the recognition run

This is the same run as every other view, rendered so you can be inside it. On a WebXR headset, press Enter VR and the octree builds itself around you at room scale: the recognition front expands through the space you are standing in, and each cell write-flashes as a distinction is forced there, settling to its φ-spaced rung color. Without a headset this is a full immersive look-around: drag to orbit, scroll to move through the lattice. The Enter VR button appears only if your browser actually supports an immersive session; otherwise this desktop view is the experience.

Same faithfulness, new sense. Nothing here is invented for the headset. The cells, the rung of each, the J(φ) each forced cell cost, the eight-tick phase, and σ = 0 are the engine's own numbers, baked into the trace; XR only changes the camera. Turn on sound and the run sonifies: the eight-tick is a metronome with an accent on the downbeat, each forced rung a φ-folded pitch (the same golden-angle map as the color), and the drone swells with cumulative J. A small panel inside the scene carries σ, J, and the tick into VR.

Governed by

Cost.Jcost (J(φ) unit-rung cost) refine_trigger (descend iff forced) cyclicShift_period_8 (eight-tick) UnifiedForcingChain t7/t8 (D=3 octree) Ledger.add_event (σ = 0)
Phase 5 of the visualization north star: the dome/headset fan-out. WebXR immersive view; pure Recognition Frame Protocol consumer, trace from scripts/cosmogenesis/rfp_emitter.py. A true fulldome master (fisheye projection for planetarium domes) is the remaining piece of this phase; the headset and immersive desktop views are live. Companion to the control room and the cold-start run. Generated 2026-06-05T23:58:25.